Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
    Vendor:   NVIDIA
    VRAM:     1977 MB
    Driver:   25.21.14.1735
Begin MonoManager ReloadAssembly
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Rewired_Linux.dll (this message is harmless)
Loading D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Rewired_Linux.dll into Unity Child Domain
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Rewired_OSX.dll (this message is harmless)
Loading D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Rewired_OSX.dll into Unity Child Domain
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Rewired_Windows.dll (this message is harmless)
Loading D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\Rewired_Windows.dll into Unity Child Domain
- Completed reload, in  0.037 seconds
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\anzhuangdao\Phoenotopia Awakening\PhoenotopiaAwakening_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.028300 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.190000 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 741.
Total: 0.110500 ms (FindLiveObjects: 0.021700 ms CreateObjectMapping: 0.025900 ms MarkObjects: 0.058600 ms  DeleteObjects: 0.003600 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.578500 ms
Retrieved UI Language: english
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 15435.
Total: 30.722500 ms (FindLiveObjects: 0.825100 ms CreateObjectMapping: 0.654200 ms MarkObjects: 29.084900 ms  DeleteObjects: 0.157200 ms)

Entered VOLUME settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Entered VOLUME settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Alt Tool = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Up = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Up = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Down = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Left = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Right = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Jump = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Attack = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Confirm / Talk = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Cancel / Back = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Cancel / Back = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Tool = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Grab = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Jump = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Tool = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    action.descriptiveNameA: Grab = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

